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Mmastodon TechnologySoftware first seen 6 h ago, last 3 h ago, peak #7

Developer's ECS entity ID locking design sparks debate

Original: @ molko is: - Writing an ECS (ugh), - Global Entity ID counter increments under A LOCK (WHAT?!). "I might create new ent

A developer known as Molko is building an Entity Component System and increments a global entity ID counter inside a lock, explaining the choice with the possibility of creating entities from multiple threads. A fellow game developer is publicly criticizing the approach, arguing it serializes entity creation one ID at a time, unlike graphics APIs such as glGenBuffers that can hand out several IDs in a single call.

Why now: Programmers are debating thread-safety trade-offs in ECS architecture, a recurring hot topic in game development communities.

MolkoglGenBuffersECS

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