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glGenBuffers
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- 1Developer's ECS entity ID locking design sparks debate▼@ molko is: - Writing an ECS (ugh), - Global Entity ID counter increments under A LOCK (WHAT?!). "I might create new ent
A developer known as Molko is building an Entity Component System and increments a global entity ID counter inside a lock, explaining the choice with the possibility of creating entities from multiple threads. A fellow game developer is publicly criticizing the approach, arguing it serializes entity creation one ID at a time, unlike graphics APIs such as glGenBuffers that can hand out several IDs in a single call.