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RimWorld 1.7 ditches Unity for Ludeon's in-house Waylith engine
Original: RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engine
Rudeon Studios, the developer behind the colony sim RimWorld, has announced update 1.7, which migrates the game from Unity to a new proprietary engine called Waylith. The move, detailed on the studio's blog, marks a significant technical overhaul for the long-running title and has drawn attention from developers and players discussing the risks and benefits of moving off licensed engines.
Why now: It is a notable example of a successful indie studio abandoning Unity for a custom engine, a topic of ongoing debate among game developers.
Ludeon StudiosRimWorldWaylithUnity
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