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Waylith
Trends
- 1RimWorld 1.7 ditches Unity for Ludeon's in-house Waylith engine▼RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engine
Rudeon Studios, the developer behind the colony sim RimWorld, has announced update 1.7, which migrates the game from Unity to a new proprietary engine called Waylith. The move, detailed on the studio's blog, marks a significant technical overhaul for the long-running title and has drawn attention from developers and players discussing the risks and benefits of moving off licensed engines.
Repos
- ahwootech/BRUTAL A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, wit