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Video Games Europe

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    EU targets Minecraft and Candy Crush over hidden in-game costs▼EU targets Minecraft and Candy Crush over hidden costs, industry warns games could leave Europe✉newsCultureGaming1 d ago

    The European Union is focusing on Minecraft and Candy Crush as part of a push against hidden costs in video games, such as in-app purchases and microtransactions. Industry representatives warn that stricter regulation could prompt popular games to withdraw from the European market altogether. The move highlights growing scrutiny of how games monetise players, especially children.

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    EU gaming rule sparks online backlash●what is EU doing? Are you nuts? Chat, is this real? https://www. youtube.com/watch?v=mQRcK9nYg9g # games # gaming # videMmastodonWorldEU Politics64 d ago

    Gamers in Europe are reacting angrily to an EU measure they see as censorship or overreach affecting video games, with posts questioning what the bloc is doing and linking it to privacy, freedom and corruption concerns. The discussion namechecks major platforms and publishers including Steam, EA, Ubisoft and GOG, though the exact policy details remain unclear from the posts circulating.

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    Rami Ismail's push to diversify game development●Rami Ismail is trying to change who gets to make video games✉newsCultureGaming6 d ago

    Game developer and advocate Rami Ismail is working to change who gets to make video games, pushing for a more inclusive industry beyond its traditional centers in North America, Europe and Japan. The Egyptian-Dutch developer, known for Vlambeer and for speaking out on industry accessibility, is the subject of a new profile exploring his efforts to open game creation to developers worldwide.

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    Games industry body pushes back on EU probe into in-app purchases▼Video Games Europe hits back at EU watchdog targeting King, Supercell, Mojang and more over IAP practices✉newsCultureGaming3 d ago

    Trade association Video Games Europe has criticised the European Commission's move against a group of major mobile and console game makers, including King, Supercell and Mojang, over their in-app purchase practices. The industry group argues the watchdog's targeting is unfair, while regulators appear concerned that consumers, and notably children, may be pressured into spending through game purchase mechanics.

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    The European Commission has opened an investigation into nine video game companies over their use of virtual currencies, such as in-game coins and gems. Regulators are examining whether these currencies, which often obscure the real money players spend, may mislead consumers, particularly minors, or breach EU consumer protection rules. The probe targets companies behind some of the world's biggest games and could lead to changes in how in-game purchases are sold in Europe.