MikeTrendsTrends right now

Yhn EnvironmentClimate first seen 1 d ago, last 26 min ago, peak #3

Fast blur technique with animated radius explained

Original: Fast Blur with Animated Radius

Graphics programmer Aras Pranckevicius has published a new blog post detailing a fast blur algorithm that supports an animated radius, allowing blur strength to change smoothly per frame without costly recomputation. The write-up covers the implementation approach and performance considerations, and it has drawn attention from developers interested in real-time rendering and image processing techniques.

Why now: Developers are discussing a practical rendering technique relevant to real-time graphics and game development.

Aras Pranckevicius

Open on hn →

Rank over time, top of the chart is #1. 9 snapshots from 3 h ago to 26 min ago.

Evidence

API: https://socialmediatrends-api.osmike.com/v1/trends/750771