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Entropy dev explains permadeath in party RPG Human Resources

Original: 'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg ex

Developer James Wragg has explained how permadeath works in Human Resources, the party RPG he is making under the Entropy project. In an interview with PC Gamer, Wragg said the team 'needed a potentially infinite resource of party members so that we could then kill them,' describing the design logic behind letting characters die permanently while keeping a steady flow of recruits. Gamers are sharing and debating the unusual approach to party management.

Why now: The striking quote about killing party members in a new RPG design is drawing attention from players and developers.

James WraggHuman ResourcesEntropyPC Gamer

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