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Entropy dev explains permadeath design in party RPG Human Resources

Original: 🎮 'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg

James Wragg, developer of the game Entropy, has explained how permadeath works in the party RPG Human Resources, saying the team 'needed a potentially infinite resource of party members so that we could then kill them.' The comment highlights the design challenge of letting characters die permanently without running out of recruits for the player's party.

Why now: The developer's blunt, darkly humorous explanation of a permadeath mechanic is striking to RPG fans.

James WraggEntropyHuman ResourcesPC Gamer

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