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Mmastodon TechnologySoftware first seen 1 d ago, last 21 h ago, peak #10

Solo dev syncs turn-based online duels over plain HTTP polling

Original: Solo dev write-up: syncing turn-based online duels over plain HTTP polling, plus a bot fallback for an empty queue (live

An indie developer has published a write-up detailing how they sync turn-based online duels using plain HTTP polling, with a bot stepping in whenever the matchmaking queue is empty. A live load test of the setup was scheduled for tonight. The approach trades real-time protocols for simplicity, a topic indie game developers often debate.

Why now: Indie developers are interested in pragmatic, low-cost netcode approaches for multiplayer games.

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