✉news CultureGaming first seen 2 h ago, last 1 h ago, peak #28
Steam adds Pyrowave codec for better Remote Play streaming
Original: Steam adds low-latency Pyrowave codec to Remote Play — new codec offers better game streaming on local networks but costs '5-10 times' more bandwidth
Valve has added a low-latency codec called Pyrowave to Steam Remote Play, its game-streaming feature. The new codec promises noticeably better image quality and responsiveness when streaming games over local networks, but at a steep cost: it can consume five to ten times more bandwidth than existing options, making it practical mainly for fast wired or Wi-Fi home setups.
Why now: Gamers streaming games across home networks are weighing the clear quality gains against the dramatically higher bandwidth demands.
ValveSteamSteam Remote PlayPyrowave
Evidence
- Steam adds low-latency Pyrowave codec to Remote Play — new codec offers better game streaming on local networks but costs '5-10 times' more bandwidth · Tom's Hardware
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