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The 2D physics prototype behind GTA's vehicles
Original: The 2D physics prototype behind GTA's vehicles https://patkerr.co.uk/2d-vehicles/ # GameDev # Physics # Programming
A technical write-up by Pat Kerr explores the 2D physics prototype that shaped how Grand Theft Auto handles vehicles. The article breaks down the simple top-down physics model that let early GTA simulate car handling, collisions and chases, and is being shared among game developers interested in classic game physics and programming techniques.
Why now: Game developers are interested in how a simple 2D physics model underpinned one of gaming's most famous vehicle systems.
Evidence
- The 2D physics prototype behind GTA's vehicles https://patkerr.co.uk/2d-vehicles/ # GameDev # Physics # Programming · lobsters@robot.villas · 3
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