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video game industry
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- 1National Videogame Museum launches UK game preservation survey▼National Videogame Museum launches UK-wide survey on game preservation
The National Videogame Museum has launched a UK-wide survey on video game preservation, as reported by GamesIndustry.biz. The initiative aims to gather information on how games and related materials are being kept for the future, and it is drawing attention from industry figures concerned about the loss of gaming heritage.
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A Chicago Tribune column reports that a major gaming company is pushing back against betting odds attached to video game events or outcomes. The piece examines why the industry leader dislikes the current odds and what that means for the growing intersection of gaming and gambling. Details beyond the headline are limited, so the exact company and dispute remain unspecified.
- 3Resident Evil Producer Developing 'The Crying Boy' Film▼‘Resident Evil’ Producer Carter Swan Developing Keenspot Comic Book ‘The Crying Boy’ For Film
Carter Swan, a producer on the Resident Evil franchise, is developing a film adaptation of 'The Crying Boy', a comic book published by Keenspot. Details on casting, a director, or a studio release date have not been announced yet, and the project remains in early development. The news has drawn attention from fans of both the comic and Swan's previous work in video game adaptations.
- 4Video game publishers growing rapidly in Russia●In Russia, the number of video game publishers has been growing more rapidly
Russia's video game industry is seeing a faster rise in the number of game publishers, according to a report on the country's tech sector. The trend points to expanding publishing activity as domestic companies fill the space left by international firms that have scaled back their presence in the Russian market.
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A retrospective looks back at the 1990s console wars between Nintendo, Sega and Sony, tracing how fierce competition over hardware, marketing and exclusive games shaped the modern video game industry. The piece argues that the rivalry of that decade drove innovation in graphics, game design and home entertainment, leaving a lasting legacy on how consoles are made and sold today.
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Streaming service Fubo has added four NHL regional sports networks to its lineup for the 2026-27 season, expanding its hockey coverage for subscribers. The move, reported by Sports Video Group, strengthens Fubo's sports offering as streaming platforms compete to carry live regional games. Sports fans and industry watchers are tracking which platforms secure NHL rights as broadcast deals continue shifting toward streaming.
- 7Qualcomm unveils Snapdragon 8 Elite Gen 6 and Extreme variant●Qualcomm has announced the Snapdragon 8 Elite Gen 6, this year joined by the 8 Elite Extreme Gen 6 too. The company desc
Qualcomm has announced two new flagship phone chips, the Snapdragon 8 Elite Gen 6 and a new 8 Elite Extreme Gen 6. The company positions both as flagship processors, with spec differences between them described as relatively minor, focusing on improved AI processing, video capture, and gaming performance. Coverage is framing the move as Qualcomm's ongoing push into on-device AI for premium smartphones.
- 8Haitian Americans' protests and lawsuit over GTA game recalled 20 years on●Why Grand Theft Auto game sparked protests, lawsuit from South Florida Haitians 20 years ago
Twenty years ago, Haitian American communities in South Florida protested against Grand Theft Auto: Vice City, objecting to in-game dialogue that seemed to disparage Haitians, and filed a lawsuit over the content. The controversy drew widespread attention and led to changes, and it is being revisited now as a landmark moment in debates over representation and offensive content in video games.
- 9UK's National Videogame Museum launches game preservation survey●The National Videogame Museum has initiated a survey across the United Kingdom focused on the conservation of video games
The National Videogame Museum in the United Kingdom has launched a nationwide survey dedicated to the conservation of video games. The initiative aims to gather information that could help preserve gaming history for future generations. It highlights growing concerns in the industry and among cultural institutions that games, as digital and fragile media, risk being lost without coordinated preservation efforts.