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    Studio CEO says GTA 6 should have raised video game prices▼A studio CEO believes video games should be more expensive and points to GTA 6: “It had a chance to raise the✉newsCultureGaming24 min ago

    Games should cost more, saying Grand Theft Auto 6 had a chance to raise prices across the industry but did not take it. His comments come amid ongoing debate about whether the standard $70 price tag should climb further for major releases, with GTA 6 widely seen as the release capable of resetting pricing expectations.

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    Qualcomm unveils Snapdragon 8 Elite Gen 6 and Extreme variant●Qualcomm has announced the Snapdragon 8 Elite Gen 6, this year joined by the 8 Elite Extreme Gen 6 too. The company descMmastodonTechnologySemiconductors257 min ago

    Qualcomm has announced two new flagship phone chips, the Snapdragon 8 Elite Gen 6 and a new 8 Elite Extreme Gen 6. The company positions both as flagship processors, with spec differences between them described as relatively minor, focusing on improved AI processing, video capture, and gaming performance. Coverage is framing the move as Qualcomm's ongoing push into on-device AI for premium smartphones.

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    Court Rules Video Game Addiction Suit Can Proceed to Litigation●Cos. Can't Arbitrate Video Game Addiction Suit✉newsCultureGaming24 min ago

    A court has ruled that video game companies cannot force families to arbitrate a lawsuit alleging that popular games were designed to be addictive for children. The decision means the case will move forward in open court rather than private arbitration. The ruling is being closely watched as it may open the door to broader legal claims against gaming companies over addictive game mechanics.

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    National Videogame Museum launches UK game preservation survey▼National Videogame Museum launches UK-wide survey on game preservation✉newsCultureGaming24 min ago

    The National Videogame Museum has launched a UK-wide survey on video game preservation, as reported by GamesIndustry.biz. The initiative aims to gather information on how games and related materials are being kept for the future, and it is drawing attention from industry figures concerned about the loss of gaming heritage.

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    Gaming company objects to video betting odds▼Column: Gaming giant doesn’t like video betting odds✉newsCultureGaming24 min ago

    A Chicago Tribune column argues that a major gaming company is unhappy with odds being offered on video game competitions. The piece frames the dispute as part of a wider tension between traditional gambling operators and the fast-growing esports betting market, where oddsmakers and game publishers often disagree over how events should be priced and regulated.

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    Pennsylvania Bill Would Force Refunds for Shut-Down Games▼Paid $70 for a Game That Shut Down Its Servers? Pennsylvania Wants Publishers to Pay Up✉newsCultureGaming6 h ago

    Lawmakers in Pennsylvania are pushing legislation that would require video game publishers to offer refunds when they shut down servers and render a purchased game unplayable. The proposal targets titles sold at full price, such as $70 releases, that become inaccessible once online support ends, and has reignited debate over consumer ownership rights in an increasingly digital, always-online gaming industry.

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    Resident Evil Producer Developing 'The Crying Boy' Film▼‘Resident Evil’ Producer Carter Swan Developing Keenspot Comic Book ‘The Crying Boy’ For Film✉newsCultureBooks22 min ago

    Carter Swan, a producer on the Resident Evil franchise, is developing a film adaptation of 'The Crying Boy', a comic book published by Keenspot. Details on casting, a director, or a studio release date have not been announced yet, and the project remains in early development. The news has drawn attention from fans of both the comic and Swan's previous work in video game adaptations.

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    Video game publishers growing rapidly in Russia▼In Russia, the number of video game publishers has been growing more rapidly✉newsCultureGaming24 min ago

    Russia's video game industry is seeing a faster rise in the number of game publishers, according to a report on the country's tech sector. The trend points to expanding publishing activity as domestic companies fill the space left by international firms that have scaled back their presence in the Russian market.

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    A retrospective looks back at the 1990s console wars between Nintendo, Sega and Sony, tracing how fierce competition over hardware, marketing and exclusive games shaped the modern video game industry. The piece argues that the rivalry of that decade drove innovation in graphics, game design and home entertainment, leaving a lasting legacy on how consoles are made and sold today.

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    Streaming service Fubo has added four NHL regional sports networks to its lineup for the 2026-27 season, expanding its hockey coverage for subscribers. The move, reported by Sports Video Group, strengthens Fubo's sports offering as streaming platforms compete to carry live regional games. Sports fans and industry watchers are tracking which platforms secure NHL rights as broadcast deals continue shifting toward streaming.

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    Overwolf expands audience mapping across 5,000 games●Overwolf maps media-brief audiences across 5,000 video games✉newsCultureGaming24 min ago

    Overwolf has announced a media-brief tool that maps audience data across 5,000 video games, giving advertisers and brands insight into in-game viewership. The move positions the company to court media buyers looking beyond traditional channels into gaming environments, and is drawing attention from industry observers tracking how gaming platforms monetise their audiences.

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    UK's National Videogame Museum launches game preservation survey●The National Videogame Museum has initiated a survey across the United Kingdom focused on the conservation of video games✉newsCultureGaming4 h ago

    The National Videogame Museum in the United Kingdom has launched a nationwide survey dedicated to the conservation of video games. The initiative aims to gather information that could help preserve gaming history for future generations. It highlights growing concerns in the industry and among cultural institutions that games, as digital and fragile media, risk being lost without coordinated preservation efforts.

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    Video game publishers multiplying rapidly in Russia▼In Russia, the number of video game publishers has been increasing rapidly✉newsCultureGaming7 h ago

    The number of video game publishers operating in Russia is growing quickly, according to an industry report. The growth is linked to Western publishers withdrawing from the Russian market, leaving space for domestic companies to step in and license, localize and distribute games locally.

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    Rami Ismail's push to diversify game development▼Rami Ismail is trying to change who gets to make video games✉newsCultureGaming10 h ago

    Game developer and advocate Rami Ismail is working to change who gets to make video games, pushing for a more inclusive industry beyond its traditional centers in North America, Europe and Japan. The Egyptian-Dutch developer, known for Vlambeer and for speaking out on industry accessibility, is the subject of a new profile exploring his efforts to open game creation to developers worldwide.

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    Haitian Americans' protests and lawsuit over GTA game recalled 20 years on●Why Grand Theft Auto game sparked protests, lawsuit from South Florida Haitians 20 years ago✉newsCultureGaming3 h ago

    Twenty years ago, Haitian American communities in South Florida protested against Grand Theft Auto: Vice City, objecting to in-game dialogue that seemed to disparage Haitians, and filed a lawsuit over the content. The controversy drew widespread attention and led to changes, and it is being revisited now as a landmark moment in debates over representation and offensive content in video games.