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  1. 1
    AI agents spend 500 billion tokens decompiling a shooter●500B tokens later: Letting AI agents decompile a first-person shooterYhn1868 h ago

    An engineer has published an account of using AI coding agents to reverse-engineer and decompile a first-person shooter, reporting that the effort consumed roughly 500 billion tokens. The write-up walks through how the agents handled the decompilation workflow and what the results reveal about using large language models for large-scale software archaeology. It is drawing attention as a striking case study in how far AI agents can be pushed on long, complex engineering tasks.

  2. 2
    Game Decompilation Projects Accelerate Across the Industryβ–ΌEVERY GAME IS NOW OPEN-SOURCED! The Quickening Pace of Decompilationsβ–ΆyoutubeTechnologySoftware35.1K1 d ago

    A growing wave of reverse-engineering projects is producing decompiled source code for classic and modern video games, allowing fans to port titles to new platforms, add mods, and preserve aging software. Commentators describe the pace of these decompilation efforts as accelerating, with more completed projects than ever before. The work exists in a legal grey area, since it does not distribute original assets, prompting ongoing debate about copyright and preservation.

  3. 3
    AI Is Suddenly Cracking Open Old Softwareβ–ΌDecompilation on Steroids: Why AI Is Suddenly Cracking Open Old Softwareβœ‰newsTechnologySoftware13 h ago

    TechSpot reports that AI tools are dramatically improving decompilation, the process of turning compiled programs back into readable source code. According to the article, recent advances in machine learning are letting researchers and hobbyists recover lost source code from legacy software far faster than traditional manual reverse engineering ever allowed.

  4. 4
    AI agents decompile a first-person shooter using 500 billion tokens●500B Tokens Later: Letting AI Agents Decompile a First-Person Shooter Article URL: https:// momo5502.com/posts/2026-10-0MmastodonBusinessStartups116 h ago

    A developer has published an account of letting AI agents decompile a first-person shooter, reporting the effort consumed roughly 500 billion tokens. The write-up details what automated agents managed to recover from the game's compiled code and where they fell short. The project is drawing attention among programmers interested in reverse engineering and the practical limits of AI-assisted code analysis.

  5. 5
    Developer uses AI agents to reconstruct Modern Warfare 2 source code●Developer Maurice Heumann detailed a three-month project using AI agents to decompile Call of Duty: Modern Warfare 2 (20MmastodonTechnologyAI11 h ago

    Developer Maurice Heumann has detailed a three-month project in which AI agents decompiled Call of Duty: Modern Warfare 2 (2009) and rebuilt its source code in C++. The effort consumed over 500 billion tokens, with total estimates reaching 700 billion. The scale of the token usage and the idea of AI reconstructing game source code have drawn attention from developers and gamers.

  6. 6
    Fan-made game ports and decompilation projects in the spotlight●Reverse-engineered games: All the news on video game decomps, recomps, VR and web and 3D portsβœ‰newsCultureGaming3 d ago

    Coverage is gathering on reverse-engineered video game projects, including decompilations, recompositions, and unofficial VR, web, and 3D ports of classic titles. These fan-driven efforts rebuild games from machine code so they can run natively on modern hardware or in entirely new formats. The topic is being followed as a running news hub, reflecting growing interest in preservation and modding communities.

  7. 7
    AI-Generated Browser Ports of Classic Games Spread Online●Kotaku: We Might Be Cooked, As These Vibe-Coded Web Browser Ports Of Halo, The Simpsons: Hit And Run, And GTA: Vice CityMmastodonCultureGaming219 h ago

    Kotaku reports that hundreds of AI-decompiled, 'vibe-coded' ports of major games including Halo, The Simpsons: Hit and Run, and GTA: Vice City have appeared in recent weeks, and many run surprisingly well in web browsers. The piece suggests this wave of AI-assisted reverse engineering could have major implications for game preservation, emulation, and copyright.

  8. 8
    Decompilations are transforming the retro gaming scene●It’s a wild time for retro gaming. Thanks to decompilations and recompilations of classic titles, those games are becomiMmastodonCultureEntertainment26 d ago

    Classic video games are being rebuilt through decompilation and recompilation projects, freeing titles from their original proprietary code and aging hardware. This allows fans to port beloved games to modern devices or modify them in ways developers never intended. Commentators say it is a wild time for retro gaming, as community-driven ports and updates keep old favourites alive and increasingly ambitious.

  9. 9
    AI reverse-engineering agent tops GitHub trendingβ–ΌAn AI agent that reverse engineers any software just hit number one on GitHubβœ‰newsTechnologySoftware2 d ago

    An AI agent capable of reverse engineering software has reached the number one spot on GitHub's trending repositories, drawing attention from developers and security researchers. The tool's ability to automatically analyse and reconstruct software internals is being highlighted by Fortune, with discussion likely centring on its potential for security research, interoperability, and possible legal concerns around decompiling proprietary code.

  10. 10
    AI Agents Are Decompiling Every Video Game●AI Agents Are Decompiling Every Video Game https://www. youtube.com/watch?v=rRQzrQLZRWM References: https:// universalmoMmastodonTechnologyAI33 d ago

    A project called Universal Modder is drawing attention for using AI agents to automatically decompile video games, reportedly across large parts of game libraries. It publishes its work through a website and open-source code on GitHub, alongside archived documentation. Commenters are weighing in on what automated decompilation could mean for game modding, preservation, and copyright.

  11. 11
    The Verge rounds up news on reverse-engineered video game ports●Reverse-engineered games: All the news on video game decomps, recomps, VR and web and 3D ports https://www.theverge.com/MmastodonTechnology36 d ago

    The Verge has published a running roundup covering reverse-engineered video game projects, including decompilations, recomps, and ports of classic games to VR, web browsers, and 3D platforms. The hub collects coverage of fan and open-source efforts to rebuild games from machine code so they can run natively on new hardware, a scene that keeps growing as communities preserve and modernize older titles.

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    Adobe suite decompiled and rebuilt in Rust as open source●Someone has decompiled the Adobe suite, rebuilt in Rust and released it as OSSYhn74 d ago

    Word is spreading that someone has decompiled Adobe's creative suite, rebuilt the software in Rust and released it as open source. The claim, circulating on tech forums, is drawing attention for its audacity and potential copyright implications, as well as interest in what a Rust-based reimplementation of Adobe's tools could mean for developers.

  13. 13
    Reverse-engineered ports are freeing retro games from old hardware●Reverse-engineered games: All the news on video game decomps, recomps, VR and web and 3D ports It’s a wild time for retrMmastodonCultureGaming26 d ago

    Classic video games are being rebuilt through decompilations and recompilations, stripping away proprietary code and letting old titles run on modern platforms, including VR, web browsers and 3D ports. The project roundup collects the latest news on these reverse-engineering efforts, describing it as a wild time for retro gaming as fans port beloved games far beyond their original consoles.

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