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OpenGL ES 3.0
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A university lecturer, Elias Farhan, has explained why he continues to teach graphics programming with OpenGL ES 3.0 rather than newer APIs like Vulkan or Metal. Writing on his blog, he argues the older standard remains a gentler introduction to the fundamentals of graphics and C++ for students. The piece is drawing discussion among developers and educators who debate whether legacy APIs still belong in modern computer science curricula.