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MAMG26

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    Medieval games conference opens day two with panel on Time and Death●In a few mins we're starting # MAMG26 day two with a panel on Time and Death - stay tuned for more exciting engagementsMmastodonCultureGaming41 h ago

    The Middle Ages in Modern Games conference has begun its second day, opening with a panel on Time and Death exploring games and medievalism. Organisers say papers from the first day are available on the conference website, where they remain open for comments. Sessions continue with further discussions on how medieval themes appear in games.

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    Scholar Links Indie Game The Longing to Medieval Time●Last paper of # MAMG26 day one! Jéssica Iolanda Costa Bispo argues that the real-time temporality of The Longing (2020)MmastodonWorldReligion47 min ago

    At the Middle Ages in Modern Games conference, researcher Jéssica Iolanda Costa Bispo presented the closing paper of the first day. She argued that The Longing (2020), a game that unfolds in real time over many hours, reflects medieval western ideas of temporality and meditation in a way few other games can. Attendees shared the talk online, drawing attention to the game's unusual slow pacing as a lens on medieval thought.

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    Game modding panel examines history through Crusader Kings III●We now have our # MAMG26 Game Modding panel! Two papers in this session: first, Maxime Kremer talks about mods as a wayMmastodonCultureGaming319 h ago

    A game modding panel at the MAMG26 conference is under way, featuring two academic papers. The first, presented by Maxime Kremer, explores mods as a tool for exploring historiography, analysing how the systems of Crusader Kings III shape the requirements for modded historical events. It highlights growing scholarly interest in how game modding communities reinterpret and mediate history through grand strategy games.

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    Conference paper examines Graveyard Keeper's mechanised death economics●And in our second paper, ending this # MAMG26 Time and Death session, Baykar Demir looks at Graveyard Keeper and its mecMmastodonWorldReligion37 min ago

    At the MAMG26 conference on the Middle Ages in Modern Games, researcher Baykar Demir closed the Time and Death session with a paper on Graveyard Keeper. The talk examined how the game mechanises and economically constructs sacred processes such as burial, framing medieval religious rituals through grind-and-profit game mechanics.