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James Wragg
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- 1Entropy dev explains permadeath in party RPG Human Resources▼'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg ex
Developer James Wragg has explained how permadeath works in Human Resources, the party RPG he is making under the Entropy project. In an interview with PC Gamer, Wragg said the team 'needed a potentially infinite resource of party members so that we could then kill them,' describing the design logic behind letting characters die permanently while keeping a steady flow of recruits. Gamers are sharing and debating the unusual approach to party management.
- 2Entropy dev explains permadeath design in party RPG Human Resources●🎮 'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg
James Wragg, developer of the game Entropy, has explained how permadeath works in the party RPG Human Resources, saying the team 'needed a potentially infinite resource of party members so that we could then kill them.' The comment highlights the design challenge of letting characters die permanently without running out of recruits for the player's party.