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  1. 1
    Cybernetics of AI Companies: A Systems View Emerges●Cybernetics of AI CompaniesYhn32 d ago

    A new essay or project titled 'Cybernetics of AI Companies' is circulating online, framing artificial intelligence firms through a cybernetics lens β€” how they sense feedback, self-regulate and adapt as systems. Discussion so far is limited, but the framing is drawing interest from readers of technology forums who follow analysis of how AI businesses are structured and governed.

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    1999 Episode of Games Show Cybernet Resurfaces Onlineβ—πŸ“ΊπŸ“Ό RETRO GAMING TV [ENGLISH] Cybernet - EP 3 (1999) # retrogaming # Cybernet # TCC # ITV # videogame # games # gaming #MmastodonCultureTelevision35 d ago

    Episode 3 of Cybernet, the UK-produced video games television programme from 1999, has been shared in full, offering a snapshot of late-90s gaming coverage spanning Dreamcast, PlayStation, PC and Mac titles. Nostalgic viewers of retro gaming are revisiting the show, once broadcast on channels including TCC and ITV, as an example of how games were reviewed on television before the internet era.

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    1984 Soviet Argument That AI Is Impossible Resurfacesβ—πŸ€– Why Artificial Intelligence Is Impossible [USSR Perspective on AI from 1984] From: https://archive.org/details/MarkovCMmastodonTechnologyAI04 d ago

    A 1984 Soviet text arguing that artificial intelligence is impossible is circulating online after being made freely available on the Internet Archive. The piece, 'Why Artificial Intelligence Is Impossible' by psychologist A. V. Brushlinsky, appeared in 'Cybernetics Today', published in English by Moscow's Mir Publishers, and pushes back against cyberneticists' claims that machines could replicate human thinking. Readers are sharing it as a historical counterpoint to today's AI boom.