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2D Vehicles
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- 1
A new write-up on 2D vehicles is drawing attention online, reaching the top of a major discussion forum. The piece explores the idea of vehicles rendered or conceived in two dimensions rather than three, a topic that blends design, physics and illustration. Readers are engaging with the concept and debating what 2D vehicles could look like and how they might work.
- 21996 Atari ST game '2D Vehicles' revived in JavaScript●🚗💥 Behold, the groundbreaking "2D Vehicles" saga, where a 1996 Atari ST wizardry is miraculously resurrected in # JavaSc
A retro racing game from the 1996 Atari ST scene, known as '2D Vehicles', has been ported or recreated in JavaScript so it can run in modern browsers. Retro computing fans are sharing the project, praising the preservation of pixelated top-down car chaos while joking about sticking to 2D in a 3D era. It is the latest example of hobbyists keeping classic platform software alive through web emulation.
- 3The 2D physics prototype behind GTA's vehicles●The 2D physics prototype behind GTA's vehicles https://patkerr.co.uk/2d-vehicles/ # GameDev # Physics # Programming
A technical write-up by Pat Kerr explores the 2D physics prototype that shaped how Grand Theft Auto handles vehicles. The article breaks down the simple top-down physics model that let early GTA simulate car handling, collisions and chases, and is being shared among game developers interested in classic game physics and programming techniques.