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- 1Microsoft patents system to pause games and serve ads●Microsoft patents system to freeze games and inject ads during downtimes
Microsoft has patented a system that would freeze a running game to insert advertisements during natural downtime, with players earning ad-free playtime credits for watching the commercials. The idea is aimed at monetising moments like loading screens or matchmaking waits. Gamers are criticising the concept as intrusive, arguing that pausing gameplay for ads would degrade the playing experience, while the patent may never become an actual product.
- 2Activision to take over Halo in Xbox reorganization●Activision is taking over Halo as part of a Xbox shake-up
Activision is taking over the Halo franchise as part of a broader reorganization at Microsoft's Xbox gaming division. The shake-up reportedly also involves layoffs, with development duties shifting between studios. Halo has long been the flagship series of Xbox developer 343 Industries, so the move marks a significant change in how Microsoft manages one of its most valuable gaming properties.
- 3AnyPS5 aims to run PlayStation 5 games natively on PC●AnyPS5 takes a native route toward running PlayStation 5 games on PC
A project called AnyPS5 is drawing attention for pursuing a native approach to running PlayStation 5 games on PC, rather than relying on emulation. Details remain scarce, but the news has circulated among gaming communities interested in console-to-PC compatibility. If viable, such software could let players run PS5 titles directly on Windows hardware without a console.
- 4SteamOS 3.8.28 Update Fixes VRAM Bug, Adds ARM Support▼SteamOS 3.8.28 Fixes VRAM Bug, Preps ARM Chips [2026]
Valve has released SteamOS 3.8.28, an update that fixes a video memory (VRAM) bug affecting users and prepares the operating system to run on ARM-based chips. The ARM preparation suggests Valve is widening the hardware range SteamOS can support beyond x86 processors. Gamers and Linux users are discussing what the VRAM fix means for system stability and what broader ARM compatibility could bring to handhelds and other devices.