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- 1
A new technical write-up explains how dual polytopes can be used to simplify convex hulls in computational geometry. The post walks through the mathematics of duality and shows how transforming a problem into its dual can make hull simplification easier to reason about and implement. Readers interested in geometry, graphics, and algorithms are discussing the explanation and its practical applications.
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A newly circulated video asks what would happen if the computing industry abandoned GPUs, exploring the implications for gaming, AI training, and the broader chip economy. Readers are debating the thought experiment, weighing the dominance of Nvidia and the GPU supply chain against hypothetical alternatives, at a time when graphics hardware sits at the center of the AI boom.
- 3Retro 3D renderer needed tight assembly to run on a 386●[2/2] using affine texture mapping alone wasn't enough to hit acceptable framerates on a 386. the person who wrote the o
A developer writing about retro PC graphics says affine texture mapping alone was not enough to reach acceptable framerates on an Intel 386. The original affine renderer had to be written in very tight x86 assembly because it ran thousands of times per second just to render a single frame, highlighting how limited early 90s hardware was for 3D games.
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Analysts are asking who will bear the financial losses as AI chips depreciate. The rapid pace of semiconductor development means today's graphics processors can lose value quickly, raising questions about depreciation costs for cloud providers, data centre operators and investors who have poured billions into AI computing hardware.