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Steam Remote Play
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- 1Steam adds Pyrowave codec for better Remote Play streaming▼Steam adds low-latency Pyrowave codec to Remote Play — new codec offers better game streaming on local networks but costs '5-10 times' more bandwidth
Valve has added a low-latency codec called Pyrowave to Steam Remote Play, its game-streaming feature. The new codec promises noticeably better image quality and responsiveness when streaming games over local networks, but at a steep cost: it can consume five to ten times more bandwidth than existing options, making it practical mainly for fast wired or Wi-Fi home setups.