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Entropy

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    Entropy dev explains permadeath in party RPG Human Resources▼'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James Wragg exMmastodonCultureGaming29 h ago

    Developer James Wragg has explained how permadeath works in Human Resources, the party RPG he is making under the Entropy project. In an interview with PC Gamer, Wragg said the team 'needed a potentially infinite resource of party members so that we could then kill them,' describing the design logic behind letting characters die permanently while keeping a steady flow of recruits. Gamers are sharing and debating the unusual approach to party management.

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    Indie RPG Entropy looks back to PS1-era design amid open world fatigue●'Open world fatigue' is one reason indie RPG Entropy is borrowing from the classics: 'PS1, PS2, GameCube games really neMmastodonCultureGaming28 h ago

    The developers of indie RPG Entropy say their game draws inspiration from classics on PS1, PS2 and GameCube, arguing those titles 'really never outstayed their welcome'. They cite widespread 'open world fatigue' among players as one reason for embracing shorter, tighter, retro-style design instead of sprawling modern maps.

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    Entropy dev explains permadeath design in party RPG Human Resources●🎮 'We needed a potentially infinite resource of party members so that we could then kill them:' Entropy dev James WraggMmastodonTechnologyAI010 h ago

    James Wragg, developer of the game Entropy, has explained how permadeath works in the party RPG Human Resources, saying the team 'needed a potentially infinite resource of party members so that we could then kill them.' The comment highlights the design challenge of letting characters die permanently without running out of recruits for the player's party.