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Control Resonant

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  1. 1
    Mistral CEO: AI is software and can be controlled▼CEO of Mistral: AI is software. It can be controlledYhnBusinessEconomy996 min ago

    Arthur Mensch, chief executive of French AI start-up Mistral, argues that AI is fundamentally software and therefore can be controlled. In an interview with Le Monde, he pushes back on fears of uncontrollable artificial intelligence, framing AI systems as manageable technology rather than an unpredictable force. The remarks come amid ongoing debate over AI regulation and safety.

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    'Control Resonant' is fascinating but flawed, critics say▼'Control Resonant' is a fascinating experiment, but not an entirely successful one✉newsCultureGaming51 min ago

    Reviews are coming in for 'Control Resonant', the new experimental title from the Control universe, with early reactions calling it fascinating but not entirely successful. Commenters are praising its ambition while noting the execution falls short of what the concept promises, leaving it as an intriguing but uneven experiment rather than a clear win.

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    Can Android RCS work without a Google account?●Nicht dass ich das bräuchte… aber hat jemals jemand einen #RCS -Dienst für #Android betrieben der nicht an einen Google-MmastodonTechnologyMobile32 h ago

    A discussion has emerged questioning whether anyone has ever run an RCS service for Android that is not tied to a Google account. The question highlights how dependent Android users remain on Google for Rich Communication Services, the messaging standard meant to replace SMS. It resonates with users frustrated by platform lock-in, though no concrete alternative service was identified in the exchange.

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    Control Resonant art design shapes twisted Manhattan and bosses▼How Control Resonant’s art design and tech shaped its bosses, paranaturally-twisted Manhattan and more✉newsCultureArt50 min ago

    Control Resonant, the upcoming follow-up to Remedy's supernatural action game Control, has received a detailed look at its art direction and technology. The studio explains how its design tools and visual choices shaped the game's paranaturally warped version of Manhattan and its boss encounters, drawing attention from fans ahead of release.

  5. 5
    Volvo freezes hiring as GM's Reuss headlines Automotive News Congress●Volvo freezes hiring; GM’s Mark Reuss at Automotive News Congress✉newsWorldUS Politics37 min ago

    Volvo has imposed a hiring freeze, a cost-control step that lands as the auto industry grapples with slowing demand and economic uncertainty. The news broke alongside coverage of the Automotive News Congress, where General Motors President Mark Reuss is a featured speaker, drawing attention to how major automakers are managing spending and strategy.

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    RSS feeds pitched as a tool for digital sovereignty●De la nécessité de flux RSS pour notre souveraineté numérique https:// www-cd.org/de-la-necessite-de- flux-rss-pour-notrMmastodonTechnologyInternet24 h ago

    A French-language essay argues that RSS feeds are essential to digital sovereignty, positioning the open web standard as a way to follow publications without depending on large platforms. The piece, shared with hashtags critical of Big Tech, frames RSS as a simple tool for reclaiming control over how people read the web, resonating with audiences concerned about digital independence.

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    Control Resonant's City Falls Short Of First Game's Setting▼Control Resonant's City Is A Slog Compared To The First Game's Unforgettable Office Building✉newsCultureGaming3 h ago

    Early commentary on Control Resonant is focusing on its setting, with critics arguing the game's city environment feels like a slog to traverse compared to the first Control's office building, the Oldest House, which is widely regarded as one of gaming's most memorable locations. The comparison suggests the sequel's larger open structure may have come at the cost of the original's tight, atmospheric level design.

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    Control Resonant details art design behind twisted Manhattan●How Control Resonant’s Art Design and Tech Shaped Its Bosses, Paranaturally-Twisted Manhattan and More https:// blog.plaMmastodonCultureGaming34 h ago

    A new PlayStation Blog post explains how Control Resonant's art design and technology shaped its bosses and its paranaturally twisted version of Manhattan. The developers walk through the visual and technical decisions behind the game's environments and enemies. Gamers and industry watchers are sharing the piece as anticipation builds for the upcoming title.