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    A 1995 article on wavelets in 3D graphics has resurfaced, drawing attention on a developer forum. The piece explores how wavelet transforms can compress and represent three-dimensional data such as surfaces and lighting, a technique relevant to rendering and geometry processing. Readers are revisiting the mathematical foundations and discussing how the ideas hold up in modern graphics pipelines.

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    Hackaday Explores the Math Behind 3D Graphics Perspective●The Deep Magic of 3D Graphics Perspective https://hackaday.com/2026/09/29/the-deep-magic-of-3d-graphics-perspective/ # GMmastodonTechnologySoftware222 h ago

    Hackaday has published a new article examining how perspective projection works in 3D graphics, walking through the underlying mathematics that make three-dimensional scenes appear correctly on flat screens. The piece, tagged under graphics, 3D printing and programming, breaks down the projection techniques used by developers and hobbyists working in rendering and 3D printing workflows.