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⬢github HTML · 876 ★ +32 since we first saw it · pushed 5 d ago · MIT

Noniv/web-ocean

Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.

web-ocean is a real-time WebGPU ocean renderer built from scratch with no game engine or rendering library. It simulates FFT-based waves, whitecaps, foam, sun glitter, and a physically based sunset sky with clouds, all viewable with a free camera. It ships as a single self-contained 61 KB HTML file that opens directly in Chrome.

Why now: It's trending among the most-starred new repos, notable both for its technically impressive rendering (six-cascade FFT waves, CDLOD meshing, Hillaire atmosphere) and because it was built with Claude Code.

Who it is for: Graphics programmers and curious developers interested in WebGPU, real-time water simulation, and rendering techniques.

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Open on GitHub →

Stars over our 72 snapshots: 844 to 876, since 19 h ago.

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